Tap a card for full write-ups. Order: standard rules → five competitive formats (each opens its own page) → popular variants.
The baseline everyone learns first — match, action cards, and UNO.
Two-player face-off: Reverse acts like Skip, fast tempo, Bo3/Bo5 friendly.
Four or six players, two teams, diagonal seating — one partner can close the game for the team.
Multi-round scoring to 500 — confirm whether 500 means lose or win at your table.
Five or more players: first out is safe each round, last with cards goes home.
Brackets, Bo3/Bo5, turn timers — and a written rule on stacking before round one.
The most brutal version of UNO ever created.
Light side / dark side — double the deck, double the chaos.